- 1 Object-Oriented Programming
- 1.1 Definitions: class and instance
- 1.2 Defining a class
- 1.3 Creating an instance of a class
- 1.4 Creating a class that extends another class (class inheritance)
- 1.5 Destroying an instance
This is the executive summary of J's facilities for object-oriented programming. For full details, look at the discussion of locales.
Definitions: class and instance
A class is a namespace that is populated with nouns and verbs. In J, classes are named locales. Usually a class exists only to create instances that use the names defined in the class.
An instance is a namespace that has access to the names in a class. It is said to be an instance of that class. In J, instances are numbered locales.
Referring to an instance
Names inside an instance, which is a numbered locale, are accessed through a noun that holds the number of the locale. This number is assigned when the instance is created. It can be assigned like any other noun.
If the noun holding the instance is instname, you would refer to the name abc in the instance using the syntax:
You can refer any name defined in the instance this way, noun or verb.
Defining a class
You define a class by setting the implied locale to the name of the class, and then assigning the names that define the class. You should always define the special names create and destroy, which create/destroy instances of the class.
Define a class like this:
cocurrent 'classname' NB. define any names shared by all instances here (*** A ***) create =: 3 : 0 NB. y holds the arguments used to create an instance. NB. assignments made inside a verb are private to the instance (*** B ***) ) destroy =: 3 : 0 NB. release any resources acquired codestroy'' NB. release the instance, when it finishes execution )
Names that are to be visible to all instances should be assigned outside any verb, as shown at A above. These names are assigned in the locale of the class, not the instance, and are inherited by each instance of the class.
Names local to a single instance
Names assigned inside an instance (as B above) are visible only inside the instance and are not seen by other instances of the same class.
Inheritance of names
Names that are defined in the class, but not in the instance, are visible in the instance. This is an example of J's path mechanism.
Note that if an instance assigns a name, the name will be assigned in the instance, not the class. Thus, if the create verb wants to keep a list of all the instances that have been created, it needs:
cocurrent 'newclass' allinstances =: 0$a: NB. List of all instances create =: 3 : 0 allinstances_newclass_ =: allinstances , coname'' )
By assigning to allinstances_newclass_, the name in the class was updated. If the assignment had been made to allinstances, an assignment would be made inside the instance, which would not be useful.
Notwithstanding the description above of names as being visible either within a class or within a single instance, you should know that all names defined in a class or instance are public, in that any J sentence can get to them if it knows the instance or class name. You are pledged not to use this ability to produce spaghetti code.
Creating an instance of a class
To create an instance of class myclass, write
refname =: parameters conew 'myclass'
which creates an instance. The result, which is the number of the instance, is assigned to refname and you can use it later in sentences like
Creating a class that extends another class (class inheritance)
To create a class iclass that inherits from a base class bclass, write:
cocurrent 'iclass' coinsert 'bclass' NB. This makes iclass inherit from bclass ... create =: 3 : 0 create_bclass_ f. arguments NB. Pass on to bclass what it needs to initialize NB. Initialization of the iclass info here ) destroy =: 3 : 0 NB. Release resources acquired for this instance destroy_bclass_ f. '' NB. Release resources acquired by inherited class, including this instance )
That's all you have to do. That f. in create and destroy is vital.
Destroying an instance
When an instance has done its work, you have to destroy it. There is no automatic garbage collection. Simply write